

Imagine two VFX studios working together on the same film. Here are a few examples where V-Ray scene files could come in handy. Note: It is possible to select and change certain parts of the V-Ray scene using overrides. Generally, if they render with V-Ray standalone, then they should come in. Geometry and shaders that depend on plugins may not come through.Editable geometry - Geometry comes in as one, similar to V-Ray mesh files.So certain items cannot be selected in the 3D application itself, such as: 3ds Max does not.īecause V-Ray scene files are imported as a single object in 3ds Max, or as a single node in Maya, everything comes in as one. It contains a complete, render-ready asset.

In V-Ray 3.5, V-Ray scene files can now be exported from one application, and then imported and rendered in another.

Opening a V-Ray scene file in another application That means it’s also possible to render directly from a command-line - without opening the file in a 3D application. Originally developed as a way to render to V-Ray standalone, V-Ray scene files include everything needed to render. It solves the problem that V-Ray mesh does not. The V-Ray scene file (.vrscene) isn’t as popular as V-Ray mesh yet, but it just received a major update. It does its job well, but it only translates geometry. It’s great for heavy geometry, instanced objects and even full environments. It’s used to offload huge amounts of data, and then renders it on-demand instead. The most popular format is the V-Ray mesh file (.vrmesh) for proxy objects. V-Ray has a few of its own proprietary file formats. FBX gets you part of the way there with geometry, basic lights, cameras and maybe animation, but it doesn’t work for specific items like V-Ray lights and materials.Using V-Ray scene files can help solve that problem. Moving a scene from one application to render in another is not easy.
